AI Insights · Timothy · July 2021
Top 5 Dynamic Games on Android in Germany, Q2 2021
Explore the performance trends of the top 5 dynamic games on Android in Germany during Q2 2021, featuring insights from Sensor Tower.
During the second quarter of 2021, the top 5 dynamic games on the Android platform in Germany showed intriguing performance trends. Here’s a closer look at the weekly downloads, revenue, and active user metrics for Gardenscapes, Homescapes, Pokémon GO, Roblox, and Star Trek™ Fleet Command.
Gardenscapes from Playrix experienced fluctuations in weekly revenue, starting at approximately $728K in late March and peaking at around $793K in early May, before settling at about $623K by the end of June. Weekly downloads showed a downward trend from 28K to around 14K mid-quarter, with a slight rise to 13.8K by the end of June. Weekly active users decreased from 278K to 209K during the quarter, with a minor recovery to 232K in the last week of June.
Homescapes, also by Playrix, maintained a relatively stable weekly revenue, beginning at $328K and reaching a high of $460K in early May, closing the quarter at $391K. Downloads saw a decline from 28.3K to 14.3K, with a small uptick to 16.5K by the end of June. Active users fell from 348K to 276K but slightly increased to 293K towards the quarter's end.
Pokémon GO by Niantic, Inc., exhibited a consistent revenue stream, starting at $369K and peaking at $496K in early June, finishing the quarter at $315K. Downloads decreased from 19.1K to 11.4K mid-quarter, ending at 13.4K. Active users saw a decline from 1.25M to 1.00M, with a recovery to 1.08M by late June.
Roblox from Roblox Corporation had steady weekly revenue, beginning at $293K, peaking at $368K in early April, and closing at $189K. Downloads fluctuated between 33K and 24K, ending the quarter at 26K. Active users remained robust, starting at 1.37M and increasing to 1.51M by the end of June.
Star Trek™ Fleet Command by Scopely showed varied revenue trends, starting at $224K, peaking at $300K in early April, and concluding at $232K. Downloads were relatively low, starting at 2.5K and dipping to 1.3K mid-quarter, with a slight rise to 2K by the end of June. Active users decreased from 14.5K to 12.2K, with a recovery to 13.5K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and further insights, visit Sensor Tower.